What the Death of the Sun Will Look Like

About 1.1 billion years from now, the sun will begin to change. As the hydrogen fuel in its core is used up, the burning will spread outward toward the surface. This will make the sun grow brighter. This increased radiation will have a devastating effect on our planet. Here’s what that might look like.

The mean surface temperature of the earth will rise from about 68°F to 167°F. The earth’s oceans will evaporate. The planet will become a stark, lifeless desert.

Finally, at the age of almost 1.1 billion years, the sun will run out of hydrogen almost entirely. When the sun uses hydrogen to create energy, it changes it to helium. After all these years, the core of the sun will be filled with left-over helium. This helium will become unstable as it begins to collapse under its own weight. The core of the sun will become even denser and hotter. As this happens, the sun will swell one-and-a-half times its normal size and grow more than twice as bright as it is now.

Over the next 700 million years, it won’t grow any brighter . But it will continue to grow larger. It will swell to more than twice its present size. As it does so, it will cool down a little. From the parched surface of the earth, the sun will look like an enormous orange ball hanging in the misty sky.

At the age of about 1.2 billion years the sun will blow off more than a quarter of the mass of its outer surface. With a less massive sun to attract them, the planets’ orbits will change. Venus will become as distant as the earth is now, and the earth will move even farther away.

Eventually, the ever-swelling sun will become a red giant. It will become 166 times larger than the sun we knew. This is almost as large as the orbit of the earth today. The planets Mercury and Venus will be devoured in the flames of the giant star. The mountains of the earth will melt and flow like red-hot molasses into vast, flat seas of lava. A bloated red sun will fill more than half the sky.

While this spells the death of the inner planets, it will bring new life to the more distant worlds.

Full Article

Dutch Architect Plans World’s First 3D-Printed Building

Side Note: As previously mentioned, this sort of venture and combination between design, architecture and technology with the usage of 3D printing would be exactly what’s needed to help people in less favorable conditions of living. If we can, through trials and errors, learn the best methods of 3D-printing on larger scales we could, in theory, start creating buildings on the fly and at low costs.

Of course we’d have to give the technology just a tad more time and investment to develop in such a way that we have 3D printers large enough to assemble the right pieces at a steady pace. With time, It could also be a good excuse to abandon our old methods of construction and style that we implement to our buildings and houses and use a new design, something more modern and thoughtful of the environment and ever changing conditions we live in today. Just a thought.


  A Dutch architect is planning to construct a Möbius strip-shaped house using the world’s largest 3D printer.
  
  Landscape House, designed by Janjaap Ruijssenaars of Amsterdam firm Universal Architecture, will contain around 1,100 square metres of floorspace throughout the twisted structure. The 3D printer — which can “print” objects as large as six metres by nine metres using a mix of grinded-down rocks or sand, held together with a liquid binding agent — has been designed by Italian roboticist Enrico Dini.
  
  Dini has been printing huge objects with his printer for a couple of years, but this will be the first building that he’s produced that’s actually designed to be occupied just like any other. For a house that will be a solid whole, without any visible seams, a Möbius strip makes perfect sense as a design shape.
  
  “While doing a competition [in Ireland] for housing in a beautiful landscape we wondered if you could make a building that celebrates landscape,” Ruijssenaars explained to Wired.co.uk over email. “We didn’t win the competition, but moved on with the design to further explore it. The essence of landscape, we thought, was that is is continuous. The earth is round, valleys transform into hills, oceans into land but it is one thing. So we looked for a building form without beginning or end.”
  
  They worked with artist and mathematician Rinus Roelofs on the design, but they soon realised that “when making physical small models we always had to make a cut and paste in the material — with lead or paper you have to start or finish somewhere”. They used a small 3D printer to make a model out of potato flour, though, which was one continuous structure without beginning or end, just like they wanted. Roelofs had worked with Dini before to produce 3D printed art, and the three of them then started working on how to print the Landscape House. RIght now that means constructing giant sections and connecting them together, but theoretically the printer can be adapted to move along the entire structure and print one continuous building.
  
  Ruijssenaars claims that the Landscape House will be as sturdy and durable as a house built with regular methods and materials: “The whole structure is calculated with the knowledge coming from engineers from large companies like Arup. In this design traditional techniques and new 3D printing techniques are combined — the façades for example are made with glass and thin steel construction. It is the combination of façade and floor/ceiling that gives this structure its sturdiness.”
  
  We’re increasingly seeing 3D printing find its feet as a way of producing useful objects, and not just on the scale of small items like medical implants. That said, most of the time we’re still seeing 3D printers putting out children’s toys or action figures rather than, say, guns, which are still being tweaked by their designers. The Landscape House should cost between €4-5 million (£3.3-£4.2 million), according to Ruijssenaars, and should be take around 18 months to build. It’ll be finished sometime in 2014.
  
  Ruijssenaars said: “It is interesting to explore the possibility of printing houses for the poor. This week we were approached by a company from South Africa that constructs buildings for the poor. In architecture it is interesting because you can skip the trouble of making a mould of wood that you fill with concrete and later have to remove.”
  
  Reportedly a Brazilion national park is also interested in buying a copy of the Landscape House for use as a visitors centre, and we could see the same technology being used to build bases and tools for astronauts on the moon in the future.


For more on 3D printing/ or Here

Dutch Architect Plans World’s First 3D-Printed Building

Side Note: As previously mentioned, this sort of venture and combination between design, architecture and technology with the usage of 3D printing would be exactly what’s needed to help people in less favorable conditions of living. If we can, through trials and errors, learn the best methods of 3D-printing on larger scales we could, in theory, start creating buildings on the fly and at low costs.

Of course we’d have to give the technology just a tad more time and investment to develop in such a way that we have 3D printers large enough to assemble the right pieces at a steady pace. With time, It could also be a good excuse to abandon our old methods of construction and style that we implement to our buildings and houses and use a new design, something more modern and thoughtful of the environment and ever changing conditions we live in today. Just a thought.

A Dutch architect is planning to construct a Möbius strip-shaped house using the world’s largest 3D printer.

Landscape House, designed by Janjaap Ruijssenaars of Amsterdam firm Universal Architecture, will contain around 1,100 square metres of floorspace throughout the twisted structure. The 3D printer — which can “print” objects as large as six metres by nine metres using a mix of grinded-down rocks or sand, held together with a liquid binding agent — has been designed by Italian roboticist Enrico Dini.

Dini has been printing huge objects with his printer for a couple of years, but this will be the first building that he’s produced that’s actually designed to be occupied just like any other. For a house that will be a solid whole, without any visible seams, a Möbius strip makes perfect sense as a design shape.

“While doing a competition [in Ireland] for housing in a beautiful landscape we wondered if you could make a building that celebrates landscape,” Ruijssenaars explained to Wired.co.uk over email. “We didn’t win the competition, but moved on with the design to further explore it. The essence of landscape, we thought, was that is is continuous. The earth is round, valleys transform into hills, oceans into land but it is one thing. So we looked for a building form without beginning or end.”

They worked with artist and mathematician Rinus Roelofs on the design, but they soon realised that “when making physical small models we always had to make a cut and paste in the material — with lead or paper you have to start or finish somewhere”. They used a small 3D printer to make a model out of potato flour, though, which was one continuous structure without beginning or end, just like they wanted. Roelofs had worked with Dini before to produce 3D printed art, and the three of them then started working on how to print the Landscape House. RIght now that means constructing giant sections and connecting them together, but theoretically the printer can be adapted to move along the entire structure and print one continuous building.

Ruijssenaars claims that the Landscape House will be as sturdy and durable as a house built with regular methods and materials: “The whole structure is calculated with the knowledge coming from engineers from large companies like Arup. In this design traditional techniques and new 3D printing techniques are combined — the façades for example are made with glass and thin steel construction. It is the combination of façade and floor/ceiling that gives this structure its sturdiness.”

We’re increasingly seeing 3D printing find its feet as a way of producing useful objects, and not just on the scale of small items like medical implants. That said, most of the time we’re still seeing 3D printers putting out children’s toys or action figures rather than, say, guns, which are still being tweaked by their designers. The Landscape House should cost between €4-5 million (£3.3-£4.2 million), according to Ruijssenaars, and should be take around 18 months to build. It’ll be finished sometime in 2014.

Ruijssenaars said: “It is interesting to explore the possibility of printing houses for the poor. This week we were approached by a company from South Africa that constructs buildings for the poor. In architecture it is interesting because you can skip the trouble of making a mould of wood that you fill with concrete and later have to remove.”

Reportedly a Brazilion national park is also interested in buying a copy of the Landscape House for use as a visitors centre, and we could see the same technology being used to build bases and tools for astronauts on the moon in the future.

For more on 3D printing/ or Here

Damn 3D printing you’ve come a long way and fast.. at this rate, we could be constructing cheap yet durable and safe housing for people in impoverished areas like the ghettos and slums in the states as well as villages abroad in other countries, which would leave the cost of construction at a record-breaking low. This could seriously open up a new age for architecture and design.

"

See, as humans harvested a dependence on the Internet or “World Wide Web”, so did their technologies. Because whatever the humans created, was almost always an expression of themselves however positive or negative the results may have been. Prior to the internet, thousands upon thousands of inhumane or social injustices were carried out unheard and thus, no meaningful retributions were carried out to prevent more of the same. Most of the tyrants who roamed prior to the Interweb of connectivity could use and abuse his or her power without much restraints, without much voice of reason from the public as they partook in hysteria, fear, and pleasures over truth. This repeating pattern in human history slowly but surely came to a halt once the ordinary citizens of the planet acquired the methods to connect with one another on the digital web and tell their stories, hardships and dreams to soon realize their differences were petty…

For a time, it was good, but this was the perception the greater population of humans had over most technologies despite how redundant or dangerously excessive their uses later became. There came a point where humans wouldn’t give up the wonderful commodity of easy and effortlessly acquiring information or entertainment, so much so, that they began to favor it over other methods the brain was always capable of handling. A new recipe for disaster had been created, and had they never noticed it as such.. the humans would have stayed on Earth with all their commodities and distractions and perished along with the rest of life on it.

Thus entered the age of the psychonauts, scientific explorers of the mind. A small movement turned revolution that would lead the rest of humanity into an age of scientific enlightenment that would soon take the young civilization.. to the stars.

"

Awaken: The Story of 27 — Chapter 1 “Once Upon an Era..”

Awaken: The Story of 27/ Issue #1 of my comic book is underway, got the story down, time to get on this, it’ll be 15 issues with 7 volumes (told by hand picked artists/friends I know). mine being vol. 1 (each containing 15 issues telling their own stories set in the same Universe/Multiverse - off the start, it gets into the concept of multiverses all scifi based on real science + quantum mechanics + future of artificial intelligence, prosthetics and robotics combined/ fusion energy and beyond / our red giant sun / a mars-like earth - colonizing different sectors of the universe, all told through the eyes of a cyborg and a helpbot ; the last known extension of the human race/ and a lot of key issues going on today reflected on to the story in a timeline were things were handled more logically and reasonably) — so look out for this one when it comes out in a couple of months we’ll sell it online and distribute an animated short previewing the first pages of the introduction of the story. See how it says “and tell my story” on my page? well, this is my story. I’d appreciate it if you listened to it, although it starts gloomy, it has a hopeful message.[support the starving artists pls!]

"If you’re ever around Alpha Centuari and have access to the LHO (Library of Humanity Outpost), do me a favor and try the History Reconstruction Facility, Earth years: 1950-2012 and when the simulation starts up tell a human simulation from the 21st century that Television and its contents, the misuse of the internet and mobile devices like the smartphone was making them unoriginal, emotionally wrecked and harming their capacity to concentrate, learn new things and exercise more areas of the brain and watch as they reassure themselves and perhaps, most likely, you, that their habits are in good nature. Sure enough, these habits were indeed of good nature. But not to nature itself and certainly not for humanity. It was in good nature for establishments like corporations, the media, politicians, and many organizations that benefits from a stupefied civilization turned designated product consumers. Why would this be of importance to a traveler of the stars such as the person this file now belongs to? Because it was in their comfort of imaginary commodities based on faulty technologies that arouse from faulty aspirations that glued the humans to the Earth like tumors and cancers did to them long ago."

Awaken: The Story of 27 - Chapter 1 “Once Upon An Era..”
Neuroplasticity

The brain’s ability to continue learning and making new connections even after our child-like stages and into old age.

Side note: This is just a bit of info I’ve been meaning to leave on here for myself. I often think that in terms of artificial intelligence in robots and understanding our own brains, we ought to implement more research and funding into neuroplasticity and ways we can alter it or reset it for those who may desperately need to literally rework the way they think due to some psychological problems. It may be helpful in the study of robots because I would imagine that a simulated version of neuroplasticity would allow for our robots to have a learning brain. So that when new tasks it never uploaded arise, it can still be taught no matter its conditions. Imagine the good we can do for people with severe brain damage or memory problems if we can somehow rearrange or edit the erroneous data and connections within their brains.


  (from neural - pertaining to the nerves and/or brain and plastic - moldable or changeable in structure) refers to changes in neural pathways and synapses which are due to changes in behavior, environment and neural processes, as well as changes resulting from bodily injury. Neuroplasticity has replaced the formerly-held position that the brain is a physiologically static organ, and explores how - and in which ways - the brain changes throughout life.
  
  Neuroplasticity occurs on a variety of levels, ranging from cellular changes due to learning, to large-scale changes involved in cortical remapping in response to injury. The role of neuroplasticity is widely recognized in healthy development, learning, memory, and recovery from brain damage. During most of the 20th century, the general consensus among neuroscientists was that brain structure is relatively immutable after a critical period during early childhood. This belief has been challenged by findings revealing that many aspects of the brain remain plastic even into adulthood.
  
  Hubel and Wiesel had demonstrated that ocular dominance columns in the lowest neocortical visual area, V1, were largely immutable after the critical period in development. Critical periods also were studied with respect to language; the resulting data suggested that sensory pathways were fixed after the critical period. However, studies determined that environmental changes could alter behavior and cognition by modifying connections between existing neurons and via neurogenesis in the hippocampus and other parts of the brain, including the cerebellum.
  
  Decades of research have now shown that substantial changes occur in the lowest neocortical processing areas, and that these changes can profoundly alter the pattern of neuronal activation in response to experience. Neuroscientific research indicates that experience can actually change both the brain’s physical structure (anatomy) and functional organization (physiology). Neuroscientists are currently engaged in a reconciliation of critical period studies demonstrating the immutability of the brain after development with the more recent research showing how the brain can, and does, change.


Here’s an additional quote from one of my favorite neuroplasticity enthusiasts:


  We have plasticity but our neocortex has a limited capacity, it’s made up of pattern recognisers - I estimate about 300 million of them. People say we only use 10 percent of our brains, actually we use all of it. It’s just not organised that well. The reason that people, as they get older, have more difficulty learning things compared to a child, is that a child has all this virgin neocortex, all these pattern recognisers that can be filled up with information.
  
  A newborn has twice as many connections as an adult, so it’s been pruned to reflect the knowledge that the person has gained. We have already filled it up with information; there is a process where we can learn new things but we actually have to abandon these patterns. There’s lot of redundancy, so we can give up some of the redundancy and still remember something, but that’s why memories fade. We do have plasticity but it’s a skill to essentially do “garbage collection” on your neocortex to get rid of patterns that are really no longer of use. — ‘Ray Kurzweil on Adjusting to Change & Neuroscience’


In short, it’s never too late to learn and you CAN teach an old dog new tricks.

Neuroplasticity

The brain’s ability to continue learning and making new connections even after our child-like stages and into old age.

Side note: This is just a bit of info I’ve been meaning to leave on here for myself. I often think that in terms of artificial intelligence in robots and understanding our own brains, we ought to implement more research and funding into neuroplasticity and ways we can alter it or reset it for those who may desperately need to literally rework the way they think due to some psychological problems. It may be helpful in the study of robots because I would imagine that a simulated version of neuroplasticity would allow for our robots to have a learning brain. So that when new tasks it never uploaded arise, it can still be taught no matter its conditions. Imagine the good we can do for people with severe brain damage or memory problems if we can somehow rearrange or edit the erroneous data and connections within their brains.

(from neural - pertaining to the nerves and/or brain and plastic - moldable or changeable in structure) refers to changes in neural pathways and synapses which are due to changes in behavior, environment and neural processes, as well as changes resulting from bodily injury. Neuroplasticity has replaced the formerly-held position that the brain is a physiologically static organ, and explores how - and in which ways - the brain changes throughout life.

Neuroplasticity occurs on a variety of levels, ranging from cellular changes due to learning, to large-scale changes involved in cortical remapping in response to injury. The role of neuroplasticity is widely recognized in healthy development, learning, memory, and recovery from brain damage. During most of the 20th century, the general consensus among neuroscientists was that brain structure is relatively immutable after a critical period during early childhood. This belief has been challenged by findings revealing that many aspects of the brain remain plastic even into adulthood.

Hubel and Wiesel had demonstrated that ocular dominance columns in the lowest neocortical visual area, V1, were largely immutable after the critical period in development. Critical periods also were studied with respect to language; the resulting data suggested that sensory pathways were fixed after the critical period. However, studies determined that environmental changes could alter behavior and cognition by modifying connections between existing neurons and via neurogenesis in the hippocampus and other parts of the brain, including the cerebellum.

Decades of research have now shown that substantial changes occur in the lowest neocortical processing areas, and that these changes can profoundly alter the pattern of neuronal activation in response to experience. Neuroscientific research indicates that experience can actually change both the brain’s physical structure (anatomy) and functional organization (physiology). Neuroscientists are currently engaged in a reconciliation of critical period studies demonstrating the immutability of the brain after development with the more recent research showing how the brain can, and does, change.

Here’s an additional quote from one of my favorite neuroplasticity enthusiasts:

We have plasticity but our neocortex has a limited capacity, it’s made up of pattern recognisers - I estimate about 300 million of them. People say we only use 10 percent of our brains, actually we use all of it. It’s just not organised that well. The reason that people, as they get older, have more difficulty learning things compared to a child, is that a child has all this virgin neocortex, all these pattern recognisers that can be filled up with information.

A newborn has twice as many connections as an adult, so it’s been pruned to reflect the knowledge that the person has gained. We have already filled it up with information; there is a process where we can learn new things but we actually have to abandon these patterns. There’s lot of redundancy, so we can give up some of the redundancy and still remember something, but that’s why memories fade. We do have plasticity but it’s a skill to essentially do “garbage collection” on your neocortex to get rid of patterns that are really no longer of use. — ‘Ray Kurzweil on Adjusting to Change & Neuroscience

In short, it’s never too late to learn and you CAN teach an old dog new tricks.

theplaguewhitin:

 Solaris (Solyaris/Солярис), 1972, Andrei Tarkovsky

Telepresence Today: How You Can Live By Remote Control

Telepresence technology offers people a physical presence thousands of miles away, often allowing them to move around and manipulate things, for example via a robot. It’s already changing warfare and medicine, and as the technology becomes ever more immersive, it promises to challenge the law and transform how we interact with one another.

From top to bottom, left to right

A) Long before Skype, one of the first telepresence systems in the workplace was at the US labs of Xerox-PARC in the 1980s. Via cameras and video screens, workers in Palo Alto and Portland were wired up so that they could converse face-to-face in their office or communal areas. (Image: PARC, A Xerox Company)

B) The military has adopted telepresence in a big way. It is now routinely used to control drones for surveillance and air attacks from hundreds of miles away… (Image: Rex Features)

C) …while telepresence also saves lives by keeping soldiers out of harm’s way. The Packbot, for example, permits bomb-defusing from a distance. (Image: iRobot)

D) In less hostile environments, surgeons use telepresence to control robotic arms, for example in prostate operations. This photo shows one of the most impressive instances, when surgeons in New York used the technology to remove the gall bladder of a woman in Strasbourg, France. (Image: Dung Vo Trung/Sygma/Corbis)

E) In the past few years, mobile telepresence bots such as the Anybot, Double and VGo (pictured) have entered the mass market. One use they’ve found so far is to allow children to attend school remotely. (Image: VGo Communications)

F) The telepresence robots being developed in labs – such as this one being controlled at University College London by a person in Spain – suggest the technology will become ever more immersive. Eventually these surrogates will feed back a sense of touch to their controllers, and could be operated by thought alone.(Image: courtesy of David Swapp)